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Rebel inc escalation tvtropes
Rebel inc escalation tvtropes













rebel inc escalation tvtropes

Fortunately, they're just as susceptible to gunshot wounds from up close as anyone else. The chances of holdup or capturer working on them is greatly reduced and it takes two hits with a baton or tazer to pacify them, and they can even ignore one sniper shot. Heavies are harder to take down non-lethally.Downer Ending: After the assault on Zuev's mansion resulting in Zuev being taken into custody, Jack Boyd betrays the Rebel Cops by wiping them out while they take Zuev to Sharpwood.Sharpwood's police force turns up in one mission fighting Zuev's goons and again in the ending to wipe out the Rebel Cops and Zuev. They turn up as Elite Mooks in the final mission. Dirty Cop: Most of Ripton's police force has gone over to Zuev's side at the beginning of the game.Defector from Decadence: Your band of rogue cops are these, having resigned from their police department after it was effectively taken over by a mob.Cult Colony: One mission will take you to an isolated cult compound.They have been forced to operate outside the system, since it's been taken over by the mob. Cowboy Cop: The Rebel Cops are a cross between this and Vigilante Man.Counter-Attack: One of the perks allows an officer who has been fired on to return fire, provided the officer wasn't wounded.

rebel inc escalation tvtropes

Zuev will put those lessons into practice during the final mission when he snipes at your cops as you storm his mansion.

  • Chekhov's Gun: Shvets, your original sniper, will leave your group after the tutorial mission when Zuev's goons threaten him into giving their boss a few lessons.
  • It is never explained how he manages to pull that off. All those mob goons you arrest in droves during missions, where do you think they're going, to the official prison? No, since prisons and courts are in Zuev's pocket they get placed in temporary custody at a farm belonging to some helpful guy, who manages to keep all those hundreds of arrested in his farm's barns and cow sheds with nobody escaping, and seemingly all by himself too.

    Rebel inc escalation tvtropes movie#

    Bloody Shirt movie series gets referenced a couple of times, and the mansion where the last mission takes place used to belong to Paul Shpagat, the star of the series.Another sidequest giver is Rafa Ganim, an illicit goods smuggler from the same game. For example, one sidequest giver mentions that she is going to take her alcoholic father to Sharpwood to treat him - to the very same guy you could take your alcoholic cops to to be treated in that game. Call-Back: Several to previous games, mostly to This Is The Police 2.Brand X: Firry-Cola makes its comeback from This Is The Police 2.Boom, Headshot!: Shooting someone in the head results in an instant kill.Although, given the dark credits music and the change of title screen, coupled with how dark the previous two games are, it's highly unlikely anyone survived. Bolivian Army Ending: The game fades to black as Jack Boyd orders his deputies to fire on the Rebel Cops, so we don't see their deaths onscreen.Belief Makes You Stupid: It's safe to say that Zuev trying to seek a fortune teller's advice was the biggest mistake he had made.Barbarian Longhair: All Treybeks seem to be longhaired, and they are a "clan" of woodsmen/survivalists, so this is very fitting.An Axe to Grind: The Treybeks' weapon of choice.Said black market can be used to buy weapons and equipment. Arms Dealer: Since your cops have essentially gone rogue, you have to outfit them out of your own pocket using donations given by townsfolk and money earned by selling scavenged loot on the black market.Armor As Hit Points: Equipping your officers with body armour and helmets will allow them to take two extra gunshots to the body and one to the head before they're killed.And lastly, seemingly every rebel cop in the Downer Ending. True outside of the gameplay as well: the kidnapped cop you will not immediately rescue will die then Duvall Jr., your sniper, will be stabbed just before the final mission. Anyone Can Die: Anyone who's even vaguely familiar with the X-COM style of game knows that this is a given, especially in one where one bullet is enough to finish off anybody.The officer who gives the warning gains a small amount of experience for it, too. If an enemy is not visible, they can be spotted by another officer and the move can be cancelled. Anti-Frustration Features: The Buddy System can save you running your officers headlong into danger provided you have another officer nearby.















    Rebel inc escalation tvtropes